Thursday, June 22, 2017

LINK TO E-PORTFOLIO

Here

BIM Project 2(B) WIP




All elevations are cleaned up and adjusted. Removed elements and categories by hiding them with Hide Category in order for the views to be shown clearly.


Created sheets with the default A1 title block, and added the relevant views and arranged them on the A1 sheet at the correct (1:100) scale.



Cleaned up drawings further by creating Filled Regions and Masked Regions to show and hide elements respectively. The Filled Region tool is used to draw the ground line.


Creating a Masking Region to hide unwanted elements in this specific view.




Section cut lines are separated in order for the drawing to be neater. 


Created an exploded view by displacing elements. Here, I'm editing the Displacement Set to include and remove elements that I'm displacing. The exploded lines are also added into the drawing.


Beginning to modify the title block family. Lengthened specific parts of the title block to fit in the Label Text.


Modified logo at the top and added the bitmap image of Taylor's University.



Created new Label Text for Sheet Name.


Greatly minimized Title Block to show only relevant information. Removed schedule.


Created a Room Schedule, and ordered them in terms of Floor Level, Area and Name.


On the Ground Floor Plan, I created a new camera and set the angle I desired.


By using Shift+W, I was able to move , orbit and pan the camera around until I found the desired views. Shown here, the interior Living Room perspective view. The 3D view is then locked and renamed.


All drawings now have measurement dimensions added. I have also changed the sheet numbers, and thus the Section Cut lines now are clearer and have proper annotations.


Adjusted and cleaned up Section Drawings by creating more Filled Regions and Masking Regions.


Created the required two Section Callouts, one for Roof Detail and one for Wall to Slab Detail. Adjusted the sizes and position of these callouts as well as their respective scales. (1:20)


Added annotations to the callouts using Text with leaders.


Added insulation graphic unto the Roof Detail callout to better show the layers of the roof.



Created a new Filled Region family in order to show the concrete plinth.


For Phasing, in order to ensure all already modeled elements are phased as Existing, I merged the New Construction with the previous phase, thus ensuring ALL elements are in the Existing phase. Then, I created a new New Construction phase.


Adjusting colour and hatching details for each specific phase.


Under the new construction phase, the Phase Filter is set to New Construction, and all new developments and additions are set to New Construction as well. Here, I am adding a new extension over the swimming pool and demolishing a wall.


Adding miscellaneous Annotation elements: tagging all doors, windows, rooms as well as creating Tread Number annotations on staircases.


Added other Annotation symbols such as elevation marker, slope rise, etc.


Finally to export into PDF files, I selected multiple Sheets to do so simultaneously and printed them with a PDF printer.

Thursday, May 11, 2017

LINK TO EPORTFOLIO

Here

BIM Project 2(A) WIP

For BIM's project 2(A), we are to individually select one building and create a BIM model based on the building. I chose to build a famous design of my employer during my internship: the Sepang House.

Completed Sepang House BIM model exterior render.

Completed Sepang House BIM model interior render.

Created grid lines based on measurements of scaled drawing imported to AutoCAD.

Imported image of the building plan to assist in modelling.

 Added wall thicknesses as well as wall composition.


 Created walls based on gridlines. The ground floor plinth is also added.

Created ground floor roof with the Roof tool. The roof is also given definition and its composition set. Concurrently, the 1st and 2nd floor walls are being created.
Created beam system for the roof rafters.

Roof complete, with railings added on balconies.
Large column created out of extrusion, with materials set.
 Creating new slanted column family by extrusion. No parameters are set here as it is not intend to be customizable.


 Creation of family Door D2 began by setting the width of the family.

Setting parameters for the door family.
 
Creation of the W1 window family by creating extrusions that are parameterized.


Inserted new families. Edited room tags and tagged all rooms and spaces in the building.

 Modifying existing window families to create new custom windows.
  
 Creating a new material for water for the pool.

Result of the new "water" material.
 Modifying the toposurface by adding topographical points. Trees have also been added as components.



End.

Monday, July 18, 2016

Project 3: Animation


In this project, I created a short 90 second long animation featuring the exteriors and interiors of the Church of Seed. While the brief required it to be rendered using 3dsMax, I took the liberty and attempted to do the same using the much more powerful Lumion rendering engine. The results are as follows:

Rendered using 3ds Max.


Rendered using Lumion.

Step by step:


Added trees using plugins to enhance the surroundings before rendering begins.


For interior rendering shots, I removed the MR Sunlight system and replaced it with Standard Direct Lights. This allows me far better control over the interior lighting, and also allows the creation of a Volume Light atmopsheric effect.



Adjusted camera positions, angles, FOV. I also created paths for cameras to follow. The cameras are placed near the start of these paths and constrained to them.



Added rain particle effects for atmosphere. Adjusted rain speed, rain size, rain type, etc.


Before test renders are initiated, keyframes are set using the Auto Key command in 3ds Max.


Depth of field is also adjusted and tweaked, and changes according to the key frames of the animation.


With all renderings completed, the shots are brought into Sony Vegas Pro and then edited. Sound, music, thunder and lightning are added in post production.