In this project, I created a short 90 second long animation featuring the exteriors and interiors of the Church of Seed. While the brief required it to be rendered using 3dsMax, I took the liberty and attempted to do the same using the much more powerful Lumion rendering engine. The results are as follows:
Rendered using 3ds Max.
Rendered using Lumion.
Step by step:
Added trees using plugins to enhance the surroundings before rendering begins.
For interior rendering shots, I removed the MR Sunlight system and replaced it with Standard Direct Lights. This allows me far better control over the interior lighting, and also allows the creation of a Volume Light atmopsheric effect.
Adjusted camera positions, angles, FOV. I also created paths for cameras to follow. The cameras are placed near the start of these paths and constrained to them.
Added rain particle effects for atmosphere. Adjusted rain speed, rain size, rain type, etc.
Before test renders are initiated, keyframes are set using the Auto Key command in 3ds Max.
Depth of field is also adjusted and tweaked, and changes according to the key frames of the animation.
With all renderings completed, the shots are brought into Sony Vegas Pro and then edited. Sound, music, thunder and lightning are added in post production.







No comments:
Post a Comment