Saturday, June 4, 2016

Project 2A: Exterior Renderings


Final Exterior Rendering + Post Production 1


Final Exterior Rendering + Post Production 2

Step by Step:


Placed materials from Material Explorer into Material Editor.
Modified each material to include reflectivity, bumpmapping, etc.



Added MR Sunlight system.


Imported Bitmap texture, adjusted UVW size and scale.



Placed cameras, adjusting FOV and lens focal length.


Placed second camera, and adjusted the sun position.




Set Render Settings to use NVIDIA Mental Ray, at a resolution of 1920 x 1080, increased final gather points, etc.


Rendered image is placed in Photoshop for post-production work.


Changed the sky for more dramatic effect. Use the brushes tool to increase contrast, by darkening shadows and lightening highlights.


Added grass unto the plains.


Added trees and hilly background to reflect the site context of the building. Added human for scale. Added shadows for trees on the building itself. Final image can be seen at the beginning of this blog post.


Second render is placed into Photoshop for post production work. The sky has been changed for more dramatic effect, and grass is added.


Increased contrast, saturation and adjusted hue to achieve atmosphere. Added trees.


Added landscape and human scale.







No comments:

Post a Comment